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Triple Screen FOV & Side Angle Calculator

Calculate the mathematically correct side monitor angle, total field of view, and bezel offsets for your triple 27", 32", or 43" cockpit setup.

Configured for Triple Monitor Rig (3x 32" 16:9 + 8mm Bezel)
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Step 1 —Your Monitor

Choose your monitor ratio and size.

20"32"80"
1 / 3

Results

H 66.7°V 40.7°
GameFOV
hFov200°
Project CARS 1/2180°
European & American Truck Simulator180°
RaceRoom Racing Experience180.0°
Richard Burns Rally0.917544rad
F1 2016-20181.00
F1 2019-20206.2
F1 2021+20
vFov41°
Assetto Corsa, Assetto Corsa Competizione40.7°
rFactor 1 & 2, GSC, GSCE, SCE, AMS (ISI Engine)41°
DiRT Rally 1/2, GRID Autosport81°
GTR20.7x
Race070.7x
EA WRC45
Triple Screen Angle66.73°

Understanding Triple Screen Geometry

A triple screen sim racing setup wraps around your peripheral vision to provide up to 180° of natural visual immersion. To eliminate visual stretching at the monitor seams, two key parameters must match:

  1. Physical Side Screen Angle: The physical angle between your center monitor and the left/right monitors.
  2. In-Game Multi-Projection / Render Mode: Setting the game to render 3 distinct viewports rather than stretching one single flat projection across all three panels.

Ideal Side Screen Angle

The side screen angle should equal your single screen horizontal FOV. This aligns the center of your left and right displays directly perpendicular to your eye line of sight when looking sideways.

Bezel Gap Compensation

Measure the millimeter gap between pixels on the center and side panels. In-game bezel compensation ensures continuous straight lines (like track guardrails) don't jump across the bezel seams.

Simulator Setup Instructions

iRacing:Use the built-in Graphics Options -> Monitors tab. Enter your screen width, bezel width, viewing distance, and side angle directly.
Assetto Corsa Competizione (ACC):Press Pause -> View Settings -> Triple Screen. Enable Triple Screen Mode and enter your calculated side angle and distance.
Automobilista 2 / rFactor 2:Use in-game MultiView projection or config tool to set individual lateral viewport angles.